[XCom 2: War of the Chosen] Bladedancer Mercenary
A downloadable mod
THIS WILL NOT WORK WITHOUT THE WAR OF THE CHOSEN EXPANSION!
This mod requires the X2WotCCommunityHighlander mod installed and enabled. The game will surely crash without it! Get it here!
This mod adds the Bladedancer Mercenary's outfit by Ryan Reos for both XCom and the Faction Heroes, and both her swords as equipable weapons. Compatible with Dual Wield Melee and Primary Secondaries.
This mod includes:
- The Bladedancer Mercenary's outfit, with rudimentary physics.
- Comes with Muscle definition on the body, from Claus' Meaty Abs mod.
Known Issues
- The belt that comes with the cape sticks around until the player leaves the customization editor (when the soldier disappears). Nothing can be done with that.
Credits
- Ryan Reos for Bladedancer Mercenary. Patreon, Artstation
- Claus for the Meaty Abs mod. Used with permission. Steam, Patreon
Status | Released |
Category | Game mod |
Author | Carbon Fiber Mile |
Made with | Unreal Engine |
Tags | cosmetic, Fantasy, mod, ryan-reos, war-of-the-chosen, xcom-2 |
Code license | MIT License |
Average session | A few seconds |
Download
Download
Version 1 - (Steam, GOG).7z 75 MB
Install instructions
How to install
- Extract the mod to a folder somewhere using 7-zip or WinRAR.
- Move the extracted folder to XCom 2/XCom2-WarOfTheChosen/XComGame/Mods. Make sure the entire folder is in there.
- Activate the mod using the Alternate Mod Launcher or the shipped launcher that came with your game version. If it doesn't show up, make sure that the folder is in the proper Mods folder or see below.
Manual Enabling of Mods
If 3 is not applicable, you will need to edit DefaultModOptions.ini in XCom 2/XCom2-WarOfTheChosen/XComGame/Config with Notepad++ or Notepad, or XComModOptions.ini in My Games/XCOM2 War of the Chosen\XComGame\Config.
Add the entry into the config file after the last +ActiveMods entry, or underneath the header:
+ActiveMods=WotC_RyanReos_Char_BladedancerMerc
Save and Close.
Development log
- New Release: Bladedancer MercenaryJun 13, 2022
Comments
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I found an error in the config file. That is why I could not get the set up I was interested with (the belt without the weapons but with the cape).
My previous comment on whether it would be possible to get the belt with the cape but without the blades is therefore irrelevant. Once the correction is done, in the config file, this setup appear. And it really looks nice when soldiers get a katana or a sword on their back (especially when using Xskins to replace the standard sword by one of your swords...).
This being said, I'm still interested to know whether you would consider a commissioned mod.
Rgds
This is great. It would be better if the knife was removed from the waist.
You may look at the config file (XComcontent.ini). The lines in the final set are using :
ArchetypeName="ZZZ_RR_BladedancerMerc_Base_Data.Archetypes.ARC_RR_BladedancerMerc_Std_Thighs_Belt_Weapon_WCloth_Def_F
They should be using
ArchetypeName="ZZZ_RR_BladedancerMerc_Base_Data.Archetypes.ARC_RR_BladedancerMerc_Std_Thighs_Belt_Bare_WCloth_Def_F
There are seven replacements to be made. Keep the full lines of course and replace only the part related to the archetype. The archetype with the weapons has in fact been duplicated, that is why the weapons always appear, when there are two possibilities (one with the weapons visible and one without the weapons).
Rgds